rotate vector3d by quaternion
Syntax
v = rotate_outer(v,20*degree) % rotation about the z-axis
rot = rotation_outer.byEuler(10*degree,20*degree,30*degree)
v = rotate_outer(v,rot)Input
| v | vector3d |
| q | quaternion |
Output
| r | q * v; |
rotate vector3d by quaternion
v = rotate_outer(v,20*degree) % rotation about the z-axis
rot = rotation_outer.byEuler(10*degree,20*degree,30*degree)
v = rotate_outer(v,rot)
| v | vector3d |
| q | quaternion |
| r | q * v; |