rotate vector3d by quaternion
Syntax
v = rotate_outer(v,20*degree) % rotation about the z-axis
rot = rotation_outer.byEuler(10*degree,20*degree,30*degree)
v = rotate_outer(v,rot)
Input
v | vector3d |
q | quaternion |
Output
r | q * v; |
rotate vector3d by quaternion
v = rotate_outer(v,20*degree) % rotation about the z-axis
rot = rotation_outer.byEuler(10*degree,20*degree,30*degree)
v = rotate_outer(v,rot)
v | vector3d |
q | quaternion |
r | q * v; |