Compute nodes and weights for quadrature on Sphere.
Description
The following quadrature rules are implemented:
-
'optimal'
is an optimal precomputed quadrature grid with low number of quadrature points
-
'ClenshawCurtis'
combines the Gauss quadrature in polar angle (theta) with Clenshaw Curtis quadrature in azimuth angle (rho)
-
'GaussLegendre'
combines the Gauss quadrature in in polar angle (theta) with Gauss Legendre quadrature in azimuth angle (rho)
Syntax
Input
N | bandwidth |
Output
S2G | quadratureS2Grid |
Options
chebychev | optimal grid of chebychev style (default) |
gauss | optimal grid of gaussian style |
ClenshawCurtis | use Clenshaw Curtis quadrature nodes and weights (default) |
GaussLegendre | use Gauss Legendre quadrature nodes and weights |