Unlike most other texture analysis software MTEX does not have any graphical user interface. Instead the user is suposed to write scripts. Those scripts usually have the following structure
- import data
- inspect the data
- correct the data
- analyze the data
- plot and export the results of the analysis
During all these steps the data are stored as variables of different type. There are many different types of variables (called classes) for different objects, like vectors, rotations, EBSD data, grains or ODFs. The sidebar on the left lets you browse through all different MTEX class and the corresponding functions.
Variables are generated automatically when data are imported. E.g., the command
imports data from the file fileName.ctf
and stores them in the variable
ebsd
of type EBSD. In the
command window the variable ebsd
is displayed as follows
Next one can pass the variable ebsd
to diferent MTEX function. E.g. to plot the EBSD one simply does
The grain structure is reconstructed by the command
which returns a new variable, here called grains
which is of type grain2d and contains the entire grain structure. Finally, we my visualize this structure by