Unlike most other texture analysis software MTEX does not have any graphical user interface. Instead the user is supposed to write scripts. Those scripts usually have the following structure
- import data
- inspect the data
- correct the data
- analyze the data
- plot and export the results of the analysis
During all these steps the data are stored as variables of different type. There are many different types of variables (called classes) for different objects, like vectors, rotations, EBSD data, grains or ODFs. The sidebar on the left lets you browse through all different MTEX class and the corresponding functions.
Variables are generated automatically when data are imported. E.g., the commands
imports data from the file fileName.ctf
and stores them in the variable ebsd
of type EBSD
.
Next one can pass the variable ebsd
to different MTEX function. For generating a phase plot is as simple as
The grain structure is reconstructed by the command
which returns a new variable of type grain2d
, here called grains
. This variable contains the entire grain structure. Finally, we my visualize this structure by