Rotations are the basic concept to understand crystal orientations and crystal symmetries.
Rotations are represented in MTEX by the class rotation which is inherited from the class quaternion and allow to work with rotations as with matrixes in MTEX.
On this page ... |
Euler Angle Conventions |
Other Ways of Defining a Rotation |
Calculating with Rotations |
Improper Rotations |
Conversion into Euler Angles and Rodrigues Parametrisation |
Plotting Rotations |
There are several ways to specify a rotation in MTEX. A well known possibility are the so called Euler angles. In texture analysis the following conventions are commonly used
Defining a Rotation by Bunge Euler Angles
The default Euler angle convention in MTEX are the Bunge Euler angles. Here a rotation is determined by three consecutive rotations, the first about the z-axis, the second about the y-axis, and the third again about the z-axis. Hence, one needs three angles to define an rotation by Euler angles. The following command defines a rotation by its three Bunge Euler angles
o = rotation.byEuler(30*degree,50*degree,10*degree)
o = rotation size: 1 x 1 Bunge Euler angles in degree phi1 Phi phi2 Inv. 30 50 10 0
Defining a Rotation by Other Euler Angle Conventions
In order to define a rotation by a Euler angle convention different to the default Euler angle convention you to specify the convention as an additional parameter, e.g.
o = rotation.byEuler(30*degree,50*degree,10*degree,'Roe')
o = rotation size: 1 x 1 Bunge Euler angles in degree phi1 Phi phi2 Inv. 120 50 280 0
Changing the Default Euler Angle Convention
The default Euler angle convention can be changed by the command setpref, for a permanent change the mtex_settings should be edited. Compare
setMTEXpref('EulerAngleConvention','Roe') o
o = rotation size: 1 x 1 Roe Euler angles in degree Psi Theta Phi Inv. 30 50 10 0
setMTEXpref('EulerAngleConvention','Bunge') o
o = rotation size: 1 x 1 Bunge Euler angles in degree phi1 Phi phi2 Inv. 120 50 280 0
The axis angle parametrisation
A very simple possibility to specify a rotation is to specify the rotation axis and the rotation angle.
o = rotation.byAxisAngle(xvector,30*degree)
o = rotation size: 1 x 1 Bunge Euler angles in degree phi1 Phi phi2 Inv. 0 30 0 0
Four vectors defining a rotation
Given four vectors u1, v1, u2, v2 there is a unique rotation q such that q u1 = v1 and q u2 = v2.
o = rotation.map(xvector,yvector,zvector,zvector)
o = rotation size: 1 x 1 Bunge Euler angles in degree phi1 Phi phi2 Inv. 90 0 0 0
If only two vectors are specified, then the rotation with the smallest angle is returned and gives the rotation from first vector onto the second one.
o = rotation.map(xvector,yvector)
o = rotation size: 1 x 1 Bunge Euler angles in degree phi1 Phi phi2 Inv. 90 0 0 0
A fibre of rotations
The set of all rotations that rotate a certain vector u onto a certain vector v define a fibre in the rotation space. A discretisation of such a fibre is defined by
u = xvector; v = yvector; o = rotation(fibre(u,v))
o = rotation size: 1000 x 1
Defining an rotation by a 3 times 3 matrix
o = rotation('matrix',eye(3))
o = rotation size: 1 x 1 Bunge Euler angles in degree phi1 Phi phi2 Inv. 0 0 0 0
Defining an rotation by a quaternion
A last possibility is to define a rotation by a quaternion, i.e., by its components a,b,c,d.
o = rotation('quaternion',1,0,0,0)
o = rotation size: 1 x 1 Bunge Euler angles in degree phi1 Phi phi2 Inv. 0 0 0 0
Actually, MTEX represents internally every rotation as a quaternion. Hence, one can write
q = quaternion(1,0,0,0) o = rotation(q)
q = Quaternion size: 1 x 1 a b c d 1 0 0 0 o = rotation size: 1 x 1 Bunge Euler angles in degree phi1 Phi phi2 Inv. 0 0 0 0
Rotating Vectors
Let
o = rotation.byEuler(90*degree,90*degree,0*degree)
o = rotation size: 1 x 1 Bunge Euler angles in degree phi1 Phi phi2 Inv. 90 90 0 0
a certain rotation. Then the rotation of the xvector is computed via
v = o * xvector
v = vector3d size: 1 x 1 x y z 0 1 0
The inverse rotation is computed via the backslash operator
o \ v
ans = vector3d size: 1 x 1 x y z 1 0 0
Concatenating Rotations
Let
rot1 = rotation.byEuler(90*degree,0,0); rot2 = rotation.byEuler(0,60*degree,0);
be two rotations. Then the rotation defined by applying first rotation one and then rotation two is computed by
rot = rot2 * rot1
rot = rotation size: 1 x 1 Bunge Euler angles in degree phi1 Phi phi2 Inv. 0 60 90 0
Computing the rotation angle and the rotational axis
Then rotational angle and the axis of rotation can be computed via then commands angle(rot) and axis(rot)
rot.angle / degree rot.axis
ans = 104.4775 ans = vector3d size: 1 x 1 x y z 0.447214 -0.447214 0.774597
If two rotations are specifies the command angle(rot1,rot2) computes the rotational angle between both rotations
angle(rot1,rot2) / degree
ans = 104.4775
The inverse Rotation
The inverse rotation you get from the command inv(rot)
inv(rot)
ans = rotation size: 1 x 1 Bunge Euler angles in degree phi1 Phi phi2 Inv. 90 60 180 0
Improper rotations are coordinate transformations from a left hand into a right handed coordinate system as, e.g. mirroring or inversion. In MTEX the inversion is defined as the negative identy rotation
I = - rotation.byEuler(0,0,0)
I = rotation size: 1 x 1 Bunge Euler angles in degree phi1 Phi phi2 Inv. 0 0 0 1
Note that this is convenient as both groupings of the operations "-" and "*" should give the same result
- (rotation.byEuler(0,0,0) * xvector) (- rotation.byEuler(0,0,0)) * xvector
ans = vector3d size: 1 x 1 x y z -1 0 0 ans = vector3d size: 1 x 1 x y z -1 0 0
Mirroring
As a mirroring is nothing else then a rotation about 180 degree about the normal of the mirroring plane followed by a inversion we can defined a mirroring about the axis (111) by
mir = -rotation.byAxisAngle(vector3d(1,1,1),180*degree)
mir = rotation size: 1 x 1 Bunge Euler angles in degree phi1 Phi phi2 Inv. 135 109.471 45 1
A convenient shortcut is the command
mir = reflection(vector3d(1,1,1))
mir = rotation size: 1 x 1 Bunge Euler angles in degree phi1 Phi phi2 Inv. 135 109.471 45 1
To check whether a rotation is improper or not you can do
mir.isImproper
ans = logical 1
There are methods to transform quaternion in almost any other parameterization of rotations as they are:
[alpha,beta,gamma] = Euler(rot,'Matthies')
alpha = 4.7124 beta = 1.0472 gamma = 3.1416
The scatter function allows you to visualize a rotation in Rodriguez space.
% define 100 random rotations rot = rotation.rand(100) % and plot the Rodriguez space scatter(rot)
rot = rotation size: 100 x 1
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